Hi everybody!

The character of Sukane went by differents steps of conception.

After the creation of a first character design, we had to simplify the lines for the animation. So we did a lot of researches to define the final result of the sprite.
You can see below some of the steps that leads us to the Sukane you know today!

At our last presentation, we showed you the “pilgrimage path” following up to the “Imperial Road”. We have today decided to give this “Imperial Road” out to you!

This road just takes place after the Shogun’s Castle, when our heroes have just received their mission assignments.

See you very soon for more information about Samurai Riot!

As promised, here’s the video of the illustration of Tsurumaru in time-lapse.

The seven hours of work on painting the character have been condensed into this 6-minute short version and we do hope you’ll enjoy it!

Best viewing to you all.

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Utopiales 2017

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Hey! Last week we were showing Samurai Riot at the french Sci-Fi Event "Les Utopiales", and (like each year :D) it was beyond awesome! Thank you all for your suport...

Version 1.1.0 – Major Update

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Great News!!! We just added Cloud Saving AND... We are proud and happy to announce that Samurai Riot is now playable on LINUX!! Major addition: Cloud Saving is now active!...

Version 1.0.2 – Patch Notes

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Added: The default fury level in a PvP fight is now 1 gauge. Added: The dialogues can be skipped by pressing Space. Added: Sukane’s shuriken (Azu) is more powerfull. Added:...

Version 1.0.1 – Patch Notes

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Added Story choices with keyboard by pressing the 1 and 2 keys without the num pad. Added compatibility with more game controllers. Added testers in the game credits. Fixed the...