A few months ago, we were launching Samurai Riot’s beta. But in the end, how does playtests work from a developer point of vue? :)

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The artists behind #SamuraiRiot – 3.
Today, Tsurumaru as seen by Düne from the artist duo (with Sosoa) behind the game identity, UI & UX Design. :D

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Utopiales 2017

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Hey! Last week we were showing Samurai Riot at the french Sci-Fi Event "Les Utopiales", and (like each year :D) it was beyond awesome! Thank you all for your suport...

Version 1.1.0 – Major Update

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Great News!!! We just added Cloud Saving AND... We are proud and happy to announce that Samurai Riot is now playable on LINUX!! Major addition: Cloud Saving is now active!...

Version 1.0.2 – Patch Notes

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Added: The default fury level in a PvP fight is now 1 gauge. Added: The dialogues can be skipped by pressing Space. Added: Sukane’s shuriken (Azu) is more powerfull. Added:...

Version 1.0.1 – Patch Notes

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Added Story choices with keyboard by pressing the 1 and 2 keys without the num pad. Added compatibility with more game controllers. Added testers in the game credits. Fixed the...